![]() ![]() Like the first Killer Instinct and the Donkey Kong Country games, Killer Instinct Gold uses sprites that are digitized versions of computer generated models. The game also looks a lot better than I remembered. While I may have had trouble pulling off combos, my characters responded perfectly fine to whatever input I was giving them and throwing projectiles and delivering flying kicks was extremely easy and satisfying. Thank God for that, because without good controls, a fighting game is nothing. If you picture the buttons in the same way you’d think of the Sega Saturn’s or the six button Genesis controller, it makes a lot of sense and works well. Light attacks are performed by tapping the A and B buttons, medium are C Left and C Down, and Fierce are C Up and C Right. That in conjunction with the six face buttons results in a pretty standard control scheme for this kind of game, which is surprising when you consider how not standard the 64’s controller was. This is one of the few N64 games that uses the system’s D-pad. But, really, it’s just that the game expected me to know what it was I was doing.ĭifficulty aside, the game controls very well. I’d like to blame my failings on the fact that while recording footage, the framerate wasn’t always steady. Unfortunately, a few fights in, the difficulty ramped way up and my lack of experience really began to show. The first couple fights were very easy, as you might expect from the beginning of an arcade mode. I left everything on the default settings and chose Jago. I found this to be pretty difficult, but not impossible.Īfter messing around with the training mode for a while, I decided to hop into the arcade mode. To perform a combo, you have to start with an opener, such as jumping in and hitting either the fierce kick or punch buttons, then hit one of the medium attack buttons to link the combo, then perform a special move. This is where things start to get tricky. It’s simple enough and pretty soon you’ll be moving on to the next step, which is learning combos. Your character stands in front of a training dummy and has to perform specific moves in order to destroy them. I picked Jago as my character, because I remembered that most of his moves are identical to Ryu and Ken’s from the Street Fighter series. The training mode starts by simply teaching you special moves. Which is a good thing, because some aspects of Killer Instinct are a little more complicated than you might think. Killer Instinct Gold has that too, but it also has a training mode that actually teaches you the mechanics of the game. Fighting games from this era typically had a practice mode, where you could try out moves without having to worry about an opponent trying to kill you. I definitely did not remember that the game has a fully featured training mode. ![]() But despite all that, the game’s sequel, called Killer Instinct 2 in arcades and Killer Instinct Gold on Nintendo 64, kind of came and went for me. It was also the first game with blood in it that I was allowed to own, so that’s kind of cool. I received my Super Nintendo towards the end of its lifespan, and Killer Instinct was the game packed in, and as such, I played it all the time. Killer Instinct will always hold a special place in my heart. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |