![]() ![]() The officers will stand at the first available point (Starting from a priority of 1) when they arrive at the door. ![]() These points are used to mark the locations of where the AI officers should stand when ordered to "Stack-up" on the door. Stack and Clear Points.Ĭlear Points: Labelled as C these points are used by the AI to determine where they should manourver too when ordered to "Clear" the room beyond a door. Stackup Points: Labelled as S these points are used by the AI to determine where they should stand and what direction they should face when ordered to "Stack-Up". This actor is automatically generated when the map is rebuilt. This actor is automatically generated when the map is rebuilt.ĪntiPortalActor: This is used in conjunction with ZonePortals to occlude the players view whenever the door is closed, meaning it will prevent the engine from rendering what is beyond the door while it is in a closed position. Doors in SWAT4 are created by placing an instance of the SwatDoor class in your map, by default this actor actually consists of a several other actors that make up a complete door.ĭoor (Static Mesh): The mesh is the rendered representation of the door, it's the part we think of as the door but it only affects the graphical aspects of the door.ĭoorBufferVolume: This is used to repulse and/or block players from getting too close to the door when it is closed this guarantees the player cannot be inside the middle of the door's AntiPortalActor. ![]()
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